Alan Wake strikes a unique chord with its premise of an author whose writing manifests before him. Unfortunately, Remedy capitalizes on this concept only in a relatively restrictive way, with shadows and disappearances of certain characters. It worked well for an action-adventure game that loosely relied on psychological thriller tropes, but Remedy now has a great opportunity with Alan Wake 2 being a survival horror game.
Hopefully, Remedy will produce far more diverse scares than his Taken, otherwise known as Shaded Individuals. But the gameplay in Alan Wake 2 will need a considerable overhaul if it is to meet the modern standard of survival horror. This may mean banning combat in certain areas, restricting ammo or flashlight batteries, or adding other mechanics. However, the sequel also has the ability to fully flesh out the original game’s handwritten pages and hopefully make them more integral.
Alan Wake’s collectibles make an otherwise empty world worth exploring
Much like many Remedy games, narrative and cinematic storytelling is paramount. Remedy games are fairly linear with only a bit of exploration for each, but the areas players can explore are usually filled with collectibles or data logs that can add context to the game’s narrative.
It would also be unfair not to mention how engaging it is to discover clandestine supply chests by following the yellow paint, which is only visible via Alan’s flashlight. But legitimate collectibles come in the form of coffee thermoses or handwritten pages, which make exploring interesting.
Thermoses bring nothing Alan Wakebut are nonetheless fun to navigate through Bright Falls and Cauldron Lake if players have a particular spirit of completion about them. Alan WakeThe Manuscript Pages of are another collectible for players to search for at will, but they also add fun context and lore to Departure – a story Wake intended to write and is credited for. writing, but does not remember writing it.
Pages are collected in a non-sequential order, with narrative events either being told or announced as players uncover them. It’s unclear whether the thermos or manuscript pages will be carried over to the sequel, or replaced with new, modernized collectibles. That said, the handwritten pages should come back and have a legitimate effect on gameplay.
Alan Wake Manuscript Pages Should Have Been Gameplay Connected
Even though Alan WakeThe handwritten pages of relate to the narrative, Remedy missed a huge potential opportunity to have these pages pointing out certain parts of the gameplay that players could prepare for. This is likely due to the linearity of the game, lack of puzzles, and lack of avoidable occurrences.
Because the narrative events are scripted Alan Wake, handwritten pages telling players what’s to come wouldn’t necessarily give them an advantage. Whether Alan Wake had gameplay that allowed for these choices, like if optional environmental interactions could be used to tip the scales in a Taken encounter, it would cause players to collect pages in order to learn more about the options they wouldn’t have not known otherwise.
Even if a page referenced storage caches with more ammo, for example, it would add diversity to gameplay and reward players for taking the time to seek them out. Then, if players wanted to experience the game without any precognitive aids, they could conclude their search for pages and approach the game with reckless abandon. Due to Alan Wakeof the action-adventure genre, that was probably less of an issue. Exploring or experimenting in an area yields minimal rewards when it comes to Thermos, Pages, and Chests, while the latter are only rarely significant due to how frequently the game drops ammo. .
Alan Wake 2 Could Improve Its Own Manuscript Pages
Alan Wake 2 now has the ability to capitalize on this feature, making handwritten pages much more integral and meaningful to gameplay rather than just narrative. Horror and survival games typically focus on puzzles and exploration, often to supplement a lack of action or explicit combat.
Whether Alan Wake 2 follows the same blueprint pattern as other third-person survival horror titles, fans will likely see more emphasis on puzzles where they could arguably get the most out of a handwritten page offering premonitions. Even if the page only hints at a critical solution to a puzzle, like a key to find, that could make the pages incredibly satisfying to find.
Pages could also be left in more insecure or perilous environments, forcing players to encounter more dangers in order to reap the benefits of the Page. Pages obviously wouldn’t be required for players to solve puzzles or find different paths around enemies, but it would fit well with the narrative premise that Wake is an author while adding benefits to a collectible that players can find and pick up anyway.
For this to be effective, however, Alan Wake 2 would need to feature gameplay that could give the player more diverse choice in how they could approach enemies, and puzzles would need to be frequent enough that pages would notice them whenever they were found. Additionally, pages that players are actively searching for can be read aloud with audible narration from Wake, as was done in the original game.
Some pages might give gameplay clues, while others might continue to fill in the contextual blanks of the narrative. If the game is meant to be more modern, Remedy could even replace typed pages with tape recordings, notebook shortcuts, or other means of predicting story and game events that players could return to in the menu. Either way, it will be interesting to see exactly how Alan WakeThe transition from action-adventure to survival horror will present itself, and what effects will that have on its returning gameplay elements.
Alan Wake 2 is planned for 2023 on PC, PS5 and Xbox Series X/S.
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